Rules & Discipline
Rules- X-Factor is a secret. A top secret. A secret that is not to
be
broken on pain of extreme punishment, even death. Most government
officials do not know that it exists, and many of those who do don’t
know its makeup or members. Punishment for knowingly breaking this
secret will be severe. Part of keeping this secret is keeping the fact
that a number of mutants are living on a military base in the mountains
secret. X-Factor members are not allowed to divulge their mutant status
to civilians without permission.
- X-Factor is a team. Team members aren’t expected to like
each
other, but they are expected to trust each other and work with each
other – and to be worthy of that trust. A team member who places the
team in reckless danger will be dealt with. An agent who attacks
another with mutation or munition outside of training will be expelled.
Mission leaders have
authority to deal with issues that occur during or are related to the
mission they are heading.
- X-Factor is a job. It’s not a gang, or the mafia – members
can
lead a life outside X-Factor if they choose as long as the first two
rules are observed. They can also look forward to a life beyond and
past X-Factor should they ever choose to leave it behind. It is
accepted, however, that everything about their job as an X-Factor team
member will remain classified, and that they will never be able to
share information about this aspect of their life with those outside
the team.
- X-Factor is a demanding job. Certain restrictions may be placed upon its members for reasons of security, for success of the mission, or for reasons of discipline. Members may be restricted to the base, asked to avoid contact with certain individuals, or any number of other restrictions needed to keep the team safe and successful.
Most discipline is under the jurisdiction of Area Heads or Mission Heads, according to circumstance. If an infraction does not fall under one of these areas, Carpenter himself may respond. Punishment varies. It may include extra duty, restriction to base, suspension of mission activity, or any other means deemed appropriate.
For serious infractions, a strike will be issued. Strikes remain in effect for one year. If three strikes are gathered, the agent is expelled. Area Heads and Mission Heads are authorized to hand out strikes up to the third, which may instead be recommended to Carpenter. All strikes are subject to review by Carpenter.